Adaptive Behaviour Tree Emotional AI (MSc Dissertation)
MSc Dissertation project where I created an adaptive behaviour tree with a genetic algorithm to simulate evolving personalities. This was a part of my dissertation where I looked into various methods of personality AI for games where I found the Adaptive behaviour tree method.
This project resulted in a mixed success as the AI was overall unpredictible however it was able to adapt the personality behaviours of an AI overtime.
Created with C# in Unity.