Adaptive Behaviour Tree Emotional AI (MSc Dissertation)
MSc Dissertation project where I created an adaptive behaviour tree with a genetic algorithm to simulate evolving personalities.
I am Computer Games Programmer studying level 4 at Staffordshire University looking at specializing in graphical programming
MSc Dissertation project where I created an adaptive behaviour tree with a genetic algorithm to simulate evolving personalities.
A mobile application developed for people with disabilities created with Kotlin in Android Studio
A AWS project using Lambda to control an interface for a voice controlled audio-visual AR glasses
Websites from web application modules ive developed. A dynamic and static website have been made
A recreation of narrative AI from Rimworld and Dwarf Fortress was created as my BSC Dissertation using Unity with behaviour trees and recursive narrative tools
In a studio sim module a C++ 2d game engine and a game has been developed with a group of 8 other people
RPG developed in Unity where you can forage and fight for ingredients to make potions
4 projects from an AI module showcasing techniques such as Neural Networks, MinMax with ab pruning and genetic algorithms
A post-apocalyptic stealth/FPS game created for a studio sim module with 3 other people using Unity.
A module project where a RTX video generator had to be optimized with varous low level techniques like threading as well as porting techniques
A DirectX 11 project that allows a player to drive around a solar system made in c++ using the DirectX 11 library
A C# networking project allowing for a server to be set up and allow people to connect to it to use a chatbox and play games
Various projects made in the fantasy console Pico-8 which intends to mimic old commodore 64 era games and is all coded in Lua.
Escape a dungeon and reach the end of each level by using platforms and solving puzzles while only using a special ability that lets you reverse the flow of time.
Endless runner game made using a Gameboy dev kit and was written in C.
This was a game project based on the original pacman game made in C++ using the S2D game library
A environment-based cookie clicker that I helped make for Ludum Dare 45 in Unity
Wish to get in touch? I'm available to talk through E-mail and Twitter anytime.