Roach Collecter

Roach Collecter was a post-apocalyptic stealth/FPS game made in unity. This was part of a studio simulation module where a game had to be developed 1 day a week (9-5) over the course of 13 weeks in a professional group with people on the team being myself as a general developer with my roles being for weapon development, UI such as the level selector and amno/ health UI as well as the AI patrol system. Roles by other people include Adam Harris, Toby Coles and Sadat Mozamil. (Github)